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Transferring uv’s is a surprisingly non-trivial task. It’s ok if you’re working with identical geometry, but any other circumstance it’s easy to get a tangled mess.
The uv transfer sop employs a variety of tricks under the hood (working per uv shell, carefully working with uv borders, measuring area), to give clean and resilient uv transfers.
The following gif shows a common use case; shapes that are similar (a high and low res pig), the low res mesh has no uv’s and needs them transferred from the high-res. You can see a default attrib transfer fails, but the uv transfer sop works successfully.
パラメータ ¶
UV Attribute
The vertex UV attribute to operate on.
Border Fuse Tolerance
Determines how agressive to fuse border point UVs.
Transfer Material
Transfers shop_materialpath from source to target.